ABOUT THE GAME:
Moonville Chronicles is a casual comfy pixel art adventure game inspired from games like old school zelda and pokemon and new games like Stardew valley.
The game focuses on magic set in very early viking age Scandinavia. Farming, pets and exploring the colorful characters living in the riverside city of Moonville. Will you uncover the secrets of the priestesses of Freya, or find out how you can stop the wild hunt, or maybe make friend or foe with the trolls in the mountain.
The game is in early development made by redcore studios run by one developer named Tawi online situated in scandinavia. Currently working towards a demo and a store page for 2024.
Follow Moonville on social media: Moonville Chronicles Twitter
Roadmap:
Stage 1: Scheduled to be Finished 2024
Saving system and Inventory (Finished) 31. March
Scene saving and Tile-edits Saving (Finished) 30. April
Farming Part 1 (Finished) 31. May
Mining and Foresting Part 1 (30% Done) 30. June
NPC’s and story Scenes Part 1, 31. July
Magic and Discovery Saving Part 1, 31. August
Skill Saving and Crafting Part 1 (50% Done), Sep
Pets Part 1, Oct
Quests and Story Part 1, Nov (Demo launch hopefully)
Shops and Economy Part 1, Dec
Currently in progress (3/10) Completed
Stage 2: Scheduled 2025 Q1-Q2
Q1:
Cooking system
Fighting System (10%)
Puzzle Development
Q2:
Preparing for Kickstarter Launch
Main city Development (With NPC’s and quest plotlines)
Note: As I develop, more things will be added in detail, as both the scope of the features are figured out and the understanding of how much time it will take me to complete it.
Stage 3: Scheduled End 2025
Q3:
Expanded Weather Impact System (50%)
Customizing House and Buildings
Pet system skill Development system
Q4:
Kickstarter Launch
Stretch Goals
Merch
Additional Features
Stage 4: Scheduled Q2 2026
The northern forest area added
The slime area added
The ancient fields added
Expanded Achievements
Stage 5: Scheduled End 2026
Kickstarter Features (Contingent on a successful Kickstarter)
First Full Release if Possible
Future roadmap added
Note: This Game is being Developed by 1 person, which means development is slow and going to take a lot of time. I work 100%, and it is my extra time outside of work that goes to developing this game.
May UPDATE
Old OUTDATED Devlog Updates:
PS: These Devlogs are outdated and was made before 2024, when the project was still in Unity. Now it is being developed in Godot which works a lot better for me as a programming system for coding different features personally. Thats why you see some features in this videoes that havent been done yet in the Roadmap, even though they have been done in Unity. I will probably eventually take these down. And I have Planned devlogs for the game in Godot, in fact I could probably have made 4 devlogs by this point. I just hate editing, its the bane of my existence. And I currently don’t have the money to pay an editor fairly at least I don’t think I have enough, so the devlogs shall come when I get rich or when I gain concentration.